Interview Scott Lynch

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 Scott Lynch, l'auteur du cycle des Salauds Gentilhommes, est en interview pour le site Threat of Menace. L'occasion pour lui de revenir sur sa série, les personnages de Locke Jean mais également d'aborder les jeux vidéos que l'auteur apprécie ou encore ce que rendrait ses personnages dans un jeu de rôle. Il parle également des prochains livres à venir : 

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TOM: Locke is easily one of the most memorable characters is recent history and he seems to have echoes of Edmund Dantes, Scaramouche, D’Artagnan, Percy Blakeney and Tom Jones while remaining indivisibly unique and original. Could you tell us where the character came from? Did you build him or did he just spring forth? 

Scott Lynch: He was originally conceived for, believe it or not, a Star Wars roleplaying game, using the “force adept” class that Wizards put into its d20 version of the game. The backstory was that there was this tiny, out-of-the-way, somewhat idyllic planet that kept itself out of galactic turmoil generation after generation through the efforts of a small corps of Force-sensitive special envoys. They were diplomats, spies, saboteurs. They juggled political crises and bribed officials and arranged quiet coincidences to keep deflecting harm from their homeworld. 

Locke was one of those guys, sent out with a bunch of standard-issue tramp freighter yahoos on some mission. The game was sadly quite short, but I enjoyed the character concept enough to keep toying with it. Eventually, I became passionately certain that the character in the book shouldn’t have any supernatural powers, and once I tore them out he became sort of recognizable as the Locke we now have on the page. 

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TOM: Can you tell us what’s next in store for Jean and Locke? 

Scott Lynch: The Republic of Thieves, followed by The Thorn of Emberlain, follows them as they continue their journey up from ‘mere’ crime and into the realms of politics, espionage, and war.


Pour lire l'interview dans son intégralité.
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